![]() Some involve rescues, some involve planting bombs, some are just clearing out raiders and finding materials. The game boasts 16 missions which take around 10 hours to complete and they have some variations to them. The shame about that feature is that it is wasted as I have played through the whole game and you barely get a companion to use it on. Another nice feature is that you can adjust your companions so they only attack when the chance of them hitting an enemy is over 33% which can be increased so they don’t waste ammo. There are some nice features like a quick save and quick load which are needed in this game as certain bad choices can end disastrously pretty quickly. It took me my second go looking at the tutorial to understand how to change my fire mode from single shot to burst fire. The game does offer quite an in-depth tutorial but that just highlights how awkward and confusing some controls are. This was probably designed with a PC in mind and ported to the console which is fine but some controls feel a tad clunky. The game’s controls are similar to that of the original Fallout but that action was paused and methodical as well as having the benefit of a mouse and keyboard. It seems the beating you and the fact your daughter was taken has spawned a sense of purpose and vengeance to change your destiny to rescue your daughter and help others who can help you reach your daughter. So he heals you as best as he can and mentions that the raiders took your daughter but the beating has left you with amnesia so you don’t know who you are but you feel determined to find out what happened to your daughter that you may or may not remember. You wake up to find a guy who was planning to eat you until he realises you are not dead. You were beaten almost to death and your daughter was kidnapped as children are a rare commodity it seems. ![]() ![]() You play as a nameless heroine who was with her daughter before being set upon by raiders. The background music to this game is barely there and during missions, I am not even sure there was any but the sound effects of the weapons seem cool enough. This game was optimised for the Series consoles and play speed wise I can see the benefit but graphically it’s OK though nothing amazing. That description is not wildly different from the original Fallout games released in the late ’90s and there are a few similarities between the games, but some of them should have stayed in the past. Roam the Wastelands in single-player mode, develop your own survival strategies, find weapons and equipment, adapt your character to your preferred way of playing, and become a leader in these dark times.Developed by Dustwind Studios UG and Published by Z-Software GmbH, Dustwind is a post-apocalyptic tactical RPG with an isometric view. The engrossing single-player campaign takes place in 16 gripping story missions. Dustwind - The Last Resort is a post-apocalyptic real-time tactical action game with demanding combat, hours of exploration and a moving story. Amnesiac and hopelessly out-gunned, you vow to save your daughter! But you must proceed with caution and choose your tactics wisely, or you won’t stand a chance! In the course of your adventures, you realize that it is not just your own destiny that is at stake – this is about so much more. But in a curious way, their murderous ambush invigorates you. They torture you, rob you, and leave you for dead. It’s a free-for-all here – a brutal time to be alive! While foraging for food in the Wastelands, you and your daughter are ambushed by Raiders. The few survivors of this apocalypse now struggle to survive in the Wastelands. The AI’s robot armies targeted all other life forms on Earth. The few survivors of this apocalypse now struggle to 25 years have passed since the ‘Awakening’ – a cataclysmic event triggered by a renegade artificial intelligence known as ‘Mainframe’. ![]() Summary: 25 years have passed since the ‘Awakening’ – a cataclysmic event triggered by a renegade artificial intelligence known as ‘Mainframe’.
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